Pathfinder

Pathfinder

Tuesday, August 23, 2011

Drunken tales I

Sven Waldar, a regular at the Three-Breasted Nymph has been spreading a tale concerning a lone giant wandering about south of the kingdom: "A brutish hill giant has been seen wandering the southern Kamelands. Give him a wide berth (or a stiff drink), and he'll leave you alone."

The aside about a stiff drink doesn't surprise you, Sven is reputed to have a nose for spirits.

Shamblesap

Source: Wanted poster at the Three-Breasted Nymph in the Red Lamp District of Six Rivers.
Task: Shambling mounds aren't as common in the Greenbelt as they are in Hooktongue Slough, but they're not unheard of. A local herbalist, Kriek Greengums, has found that the sap of a shambling mound works wonders for cultivating certain medicinal herbs, and asks for one shambling mound's worth of sap.
Completion: Deliver the sap to Kriek the herbalist.
Reward: The herbalist can pay 600 gp for the sap along with 3 potions of cure moderate wounds.


Xp Update - Part 2, Session III

Clovis: 17361
Evan: 17361
Quorra: 17887

Everyone is now level 5.

23,000 xp for 6th level.  Gotta find more bad guys!

Troll Sightings II: Tiressia

The wind whispers through the branches and Tiressia's soft voice enters your ears in the calm of the night: "trolls have been pushing ever deeper into the Narlmarches. Violence and death follow swiftly on their heels. The trolls seem content to leave the forest be, but any humanoids in their path are much less lucky. I know not their number but they come further northeast with every passing day."

Friday, August 19, 2011

NEW Xp tracking thread

CLOVIS: ...
EVAN, The First: ...
QUORRA: 9526

Northern Howls

Source: Wanted poster at the Three-Breasted Nymph in the Red Lamp District of Six Rivers.
Task: A ferocious worg stalks the Kamelands! His name is Howl-of-the-North-Wind, and he's been eating bandits and hunters for years. With the new influx of citizens into the Greenbelt, the ravenous worg needs to be slain before he acquires a taste for the citizenry!
Completion: Kill the worg and display his body in town for the citizens too see.
Reward: The kingdom approves a reward of 1,200 gp to the heroes who slay Howl-of-the-North-Wind.

Thursday, August 18, 2011

The Six Rivers' motto

I think
that this could be a way to send a message anywhere out there to those
searching for a new homeland. A place that could offer a lot provided that some
core principles are respected and upheld.


The Six Rivers Kingdom’s motto:


Unity, Equality, Opportunity.


Unity:

Our kingdom is founded on the idea that different races, religions and ways of
life can coexist. No official ruling race, no religion, no fanaticism, no
sects. True neutrality is a mean of stressing the importance of unity: what
matters is not what could be the distinctive feature of a citizen (race,
religion, gender, age), but their behaviour and what they can offer to the
common welfare. This is the first building block of the Six Rivers.


Equality:

There can be no unity without equality. The Human-Kobold alliance, with a
Halfling as a king, is proof of the Six Rivers’ faith in diversity. Equality means
equal opportunities. Each and every citizen has the same rights and the same
rules to follow. This is the second building block of the Six Rivers.


Opportunity:

Unity and Equality pave the way to opportunity. The Six Rivers practices low
taxation and welcomes any foreigner who has anything to offer to the common
good and the industry to conceive, plan and create. The new state is open to
significant contributions and ready to embrace new races, religions, and
settlers of any kind. This is the third building block of the Six Rivers.


I hereby ask the Council and our beloved king to discuss this motto and see if
it can be perfected or approved.
UNITY,
EQUALITY, OPPORTUNITY



First defensive wall

Dear friends and allies,
I think that the moment has come to think about building the first wall (the future inner wall) of our capital. Southwards, Eastwards and Westwards, it would be built just upon the riverbanks, which constitute a natural moat. Northwards, it would be a normal wall with two or three gates. The central gate might be the one leading straight towards the Tusk. There could be gates, of a different kind, also in the Southern, Eastern and Western parts of the first wall of the city, but they would face the rivers and the lake. This might lead to the construction of drawbridges (Eastward and Westward).
We should start showing far-sightedness and construct our first defensive wall, around the core of our new kingdom.
I hereby ask the Council and our beloved king to start the planning and the construction of our first defensive wall, provided with gates and drawbridges.

Troll Blood



Source: Wanted poster at the Three-Breasted Nymph in the Red Lamp District of Six Rivers.
Task: A local kobold alchemist has a theory that trolls' blood can serve as a catalyst during the creation of healing potions. But until he gets a supply of the blood, his theory will rest just that.
Completion: Deliver a waterskin filled with troll blood to the alchemist. He doesn't need more than one waterskin, so one troll donor should do the trick.
Reward: Krakil the alchemist promises a reward of 1,200 gp in potions (hunters' choice), deliverable about a week after the blood is brought to him.

Wednesday, August 17, 2011

Tech issue

I'm trying what I can do / can't do from this account. It seems I can post a new message (like this one) but I can't comment on any (including this one).

Evan the First


Forest Drake Hunt

Forest Drake Pictures, Images and Photos
Source: Wanted poster at the Three-Breasted Nymph in the Red Lamp District of Six Rivers.
Task: Rumors of a dragon haunting the southern Narlmarches are probably (hopefully) overstated. The evidence indicates that the source of the rumors is merely a forest drake. In any event, it's killing folks and needs to be dealt with.
Completion: Find a forest drake, kill it, and return to town with its head as proof.
Alternately, the Dragonguard is always looking for new weapons to add to its arsenal. The addition of a forest drake, or a pair, could certainly turn a small kobold unit into a fearsome drake-bound shock troop.
Reward: The kingdom approves a reward of 1,200 gp to the first group to successfully slay a forest drake in the Narlmarches. A sum of 2,700 gp will be awarded to the group that can successfully coerce a drake into service to the kingdom.

Tuesday, August 16, 2011

Troll Sightings

Your faithful Warden (Perhaps a more complete title is in order), Pyotr, has sent a report back to the council explaining that there have been troll sightings in the south of the kingdom. He has sent a messenger directly to you, but expects the rumors to flood the rest of the kingdom in the span of a few days.

Monday, August 15, 2011

13 Months

You've all had about thirteen months downtime (minus the stress of running a kingdom) and can have carried outcome side projects during the past year+ (whether that be crafting items, writing memoirs, playing music, designing spells, research, creating potions, etc.)

Comment with your ideas and proposals!

Rumor in the Red Lamp District

After spending an evening drinking and carousing in Six Rivers' Red Lamp District, you hear an interesting rumor:

"The old tower on the island in Candlemere marks a place where the boundary between this world and another has rasped thin -- and is now guarded by some sort of deadly monster."

(Candlemere is a lake adjoining the Tuskwater to the south)

You've heard far less outlandish tales from superstitious Rostlanders that have joined the kingdom. In any case, it just wouldn't do to have some kind of otherworldly incursion on the borders of your wonderful new kingdom, nor to have rumors of such floating about, it's terrible for national security.
The Dragonguard!


A potential emblem (thanks to Kobold Quaterly).